@startuml
sprite $child_reaching [48x48/16] {
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}


!define FA6_CHILD_REACHING(_alias) ENTITY(rectangle,black,child_reaching,_alias,FA6 CHILD_REACHING)
!define FA6_CHILD_REACHING(_alias, _label) ENTITY(rectangle,black,child_reaching,_label, _alias,FA6 CHILD_REACHING)
!define FA6_CHILD_REACHING(_alias, _label, _shape) ENTITY(_shape,black,child_reaching,_label, _alias,FA6 CHILD_REACHING)
!define FA6_CHILD_REACHING(_alias, _label, _shape, _color) ENTITY(_shape,_color,child_reaching,_label, _alias,FA6 CHILD_REACHING)
skinparam folderBackgroundColor<<FA6 CHILD_REACHING>> White
@enduml